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Military Combat Targeting Training System

Tyler Hearn (ECE), Claude Owens (ECE), Hayden Hurst (ME), Alexander Alford (ME) and Christopher Arcia (ME)

It is important for military personnel to train in environments similar to what they would face in real combat. Recently, wars have occurred in environments where targets are constantly moving. Our design solves the problem of readiness for an ever-evolving enemy technique, offering a training solution for soldiers to engage interactive targets.

Our project helps prepare a soldier for combat with its active, real-time simulation. We achieved this by designing an innovative target that uses interactive steel silhouettes as a training tool. 

A few key constraints on this task included weight, an independent power source and a compact design for easier transport. The basic procedure for our project is in three steps. First, the instructor sets the goal number of hits for each target. Second, the silhouette detects impact with a rear-mounted sensor. Receiving impact signals enables the software to count and compare with the entered values. Once a target is no longer a threat, a light turns on signaling the user to move on. Targets communicate through the main control center. Communication between targets creates a data package for instructors to identify soldiers’ opportunities for improvement.

Team Members (L to R):
Tyler Hearn (ECE), Claude Owens (ECE), Hayden Hurst (ME), Alexander Alford (ME) and Christopher Arcia (ME)
Advisor(s):
William Oates, Ph.D., P.E.
Sponsor:
Robert Potts
Semester