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Electrical & Computer Engineering - 2020 Senior Design Abstracts

  • 301: SoutheastCon Hardware Competition 2020
  • 302: Tool for Automated Discovery of Asynchronous Reversible Superconducting Circuits
  • 303: Software-Defined Radio
  • 304: JAMR—The Modular Music Workstation
  • 305: ECE Interactive Media Center
  • 306: Radio Home Monitoring System (RHMS)
  • 307: NASA Rover Head-Up Display
  • 308: Cassie Machine Vision
  • 309: Sprinter Data Collector
  • 310: Tele-Robotic Line Worker
  • 311: Adaptive Suspension Controller

Team 306 | Radio Home Monitoring System (RHMS)
Radio Home Monitoring System (RHMS)

When evacuated during a natural disaster, people are concerned about the condition of their homes. We designed a home monitoring device that collects and transmits information about the potential damages to your home before, during and after a natural disaster. Our Radio Home Monitoring System (RHMS) can provide instant peace of mind knowing condition of your home, no matter where you are.

With the information collected from the device accessible via mobile or desktop application, evacuees can have real-time knowledge of a home’s condition. 

This system detects four different things: power, wind, temperature and water level. RHMS uses radio signals to transmit this data in case Wi-Fi or cell service are unavailable. The device consists of two parts: sensors that collect the information and a receiver that transmits the data over long distances.

Users create an account in the app on their phone or computer, which allows access to the information about the home. All information is securely stored and transmitted. 

When the power is out, similar devices are unable to meet these needs. RHMS works for about two weeks after losing power. The device is waterproof and resistant to certain damages like impact and heat. RHMS allows you to feel secure and informed from a safe distance—and get a head start on fixing your home if anything goes wrong.

Team (L to R):
Jason Fiegle (CpE), Jayson Francois (CpE), Wargsen Joseph (CpE), Eric Sharkey (CpE) & Nathan Walser (EE)
Omar Faruque, Ph.D. & Jinyeong Moon, Ph.D.
Dean’s Office - Engineering Serves
Team 301 | SoutheastCon Hardware Competition 2020
SoutheastCon Hardware Competition 2020

The IEEE SoutheastCon Student Hardware Competition is an annual robotic design contest. This year’s game is to design an autonomous robot to do at least one of two tasks, within three minutes. We chose the game of stacking Lego® Duplo® blocks of different colors in order within the scoring area. There are 10 different block colors distributed around the field and each color represents a different digit (0-9). The goal is to stack blocks to spell out as many of  the decimal places of pi.

Our goal is to stack as many blocks as we can. Our robot follows a painted, lined route using infrared sensors and line-following software to reach the Duplo® blocks. It then gathers and stacks them as it goes around the field using sonar and infrared sensors. The robot carries the Duplo® blocks by having two claws, one on the bottom and one on the top. The claw at the bottom lines up the blocks so the top claw can pick it up with no problems. Then the top claw moves up and holds the block in place so it can stack with the new incoming Duplo® block. Toward the end of the three-minute time limit, the robot moves over to the goal to place the stack of Duplo® blocks.

Team (L to R):
David Bowen (ME), Abiel Souverain (ME), Isabel Barnola (CpE), Alex Ndekeng (EE) & Diego Campos (EE)
Bruce Harvey, Ph.D.
FAMU-FSU Engineering
Team 302 | Tool for Automated Discovery of Asynchronous Reversible Superconducting Circuits
Tool for Automated Discovery of Asynchronous Reversible Superconducting Circuits

Modern computers are still limited for more complex scientific problems. The main disadvantage of these computers is they are unable to use all the energy provided to them, which also makes them run hotter and slower. This disadvantage is referred to as low-power efficiency and it also limits computer speed. Our project uses a new method to solve the low-power efficiency problem. 

The technology we use is asynchronous ballistic reversible superconducting computing (ABRS). It works by replacing some of the current computer components with much faster components. However, there are problems with using the ABRS technology and we are focusing on one: finding a way to create components that can work with ABRS. 

We created a tool that finds components based on a specified task. The combinations of these components are what makes hard problems possible to solve. First, the tool requires the user to tell it what the component does. Next, it looks at all the possible way to create the component and finds ones that match what the user specified. Then, the tool gives the user visual results of the component. 

This project offers a possibility to build computers with this new technology. It also helps advance ABRS technology research and industry by allowing scientists and companies to create more complex computers. If society is able to utilize the full potential of the ABRS technology, computers could operate at 500 times faster than currently possible.

Team (L to R):
Frank Allen (EE), James Hardy (EE/CpE-dual degree), Oscar Lopez Corces (EE) & Fadi Matloob (CpE)
Jerris Hooker, Ph.D. & Michael Frank, Ph.D.
Sandia National Labs
Team 303 | Software-Defined Radio
Software-Defined Radio

Today most cars use traditional radios to tune into FM/AM stations. But did you know there is a future innovation on the horizon? Software defined radios (SDRs) allow changes to be made to a radio’s functionality without having to touch the actual hardware. SDRs are used in all types of applications from private and commercial to military. The team’s goal is to design and fabricate a high-performance programmable radio from components regularly available to the public. 

The design aims to maintain operation across a higher range of frequencies. Essentially, the SDR (and the teamwork) are divided up into two parts: interpreting the data coming in and boosting the data going out on what’s called a carrier wave. 

Instead of a regular computer, our design is equipped with a special type of hardware that can process multiple commands at the same time via software. This allows the SDR to complete many types of tasks, unlike traditional (and completely hardware-dependent) radios. When the data is sent, its signal is modified by the second part of the design so it can reach many other devices. Our software-defined radio competes in the market and in the lab. 

These features are found in network and sensor devices used by companies such as NASA, while keeping the cost at a minimum. A proposal based on this work was accepted to the IEEE MTT SAT competition. This annual competition aims to further the interest in radio technology among students. The competition requires making a space-hardened design with even more hi-tech features. Hopefully one day the design will be picked from a lucky few to be placed in a real satellite and launched into space.

Team (L to R):
Najee Boyer (CpE), David Lynom (CpE), Charles Kennedy (EE/CpE) & Brandon Matulonis (CpE)
Jerris Hooker, Ph.D. & Peter Stenger
Northrop Grumman Corporation
Team 304 | JAMR—The Modular Music Workstation
JAMR—The Modular Music Workstation

Musicians and producers have more devices to add to their studios than ever before and new additions can get expensive. Overlaps in features can create redundancies and take up space. Our goal was to tackle this problem while adding customizability and convenience. 

We created a music production workstation that splits up into pieces. Each piece is a different function like piano keys, buttons or dials, a display or some other function. We designed housing for each piece. The housings are square and rectangular pieces that align and stick together using magnets and can be attached, detached and rearranged in any orientation depending on the user’s preference. 

We surveyed artists and producers to find out what features we would implement in our product. We developed software to record and edit the music created on the device. We wired and assembled all our pieces to function as one system. In one unit, our music production workstation provides the user with all of the tools they may want to create music. It allows them to arrange different functions in ways that streamline their music making process or challenge them to create in new ways.

Team (L to R):
Russell Cooks (CpE), Joshua Guerrero (CpE), Anthony Seamster (EE) & Michael Ward (EE)
Jerris Hooker, Ph.D.
Dean’s Office